As a Level Designer on Watch Dogs 2, I worked on the main campaign mission entitled Man Versus Machine. I've included an abridged walkthrough of the mission where I talk over gameplay footage you can watch by clicking here. It's also embedded on this page, if you look to the right of this text.
This mission takes place in the TIDIS Corporate HQ in the Silicon Valley district. I worked with level artists Jonathan Wiley and Sarah Cole-Megaro to design all interior and exterior spaces, starting from the initial whitebox geometry of the building campus and then worked inwards, covering mission interiors as we developed the pitch for the mission.
The mission has 3 major beats; the starting and end sections of this mission have the player taking control of exotic robots that are exclusive to this mission. I worked with game designer Michael Surya and gameplay programmer Sergio Juarez to pitch and iterate on the design for both of these robots.
As a Level Designer on Watch Dogs 2, I worked on the main campaign mission entitled Man Versus Machine. I've included an abridged walkthrough of the mission where I talk over gameplay footage you can watch by clicking here. It's also embedded on this page, if you look to the right of this text.
This mission takes place in the TIDIS Corporate HQ in the Silicon Valley district. I worked with level artists Jonathan Wiley and Sarah Cole-Megaro to design all interior and exterior spaces, starting from the initial whitebox geometry of the building campus and then worked inwards, covering mission interiors as we developed the pitch for the mission.
The mission has 3 major beats; the starting and end sections of this mission have the player taking control of exotic robots that are exclusive to this mission. I worked with game designer Michael Surya and gameplay programmer Sergio Juarez to pitch and iterate on the design for both of these robots.
"Man Versus Machine" Level Design Breakdown Video [Voiced Commentary]