Notes from a MIGS 2016 Masterclass given by Viktor Antonov. A PowerPoint deck is embedded along with some notes.
Read moreRead Short Stories, Become A More Well-Rounded Level Designer
A call for level designers to read more short stories and some practical tips on how to do so.
Read moreLearning Basic Fluency In Dark Souls 3's Cemetery of Ash
An in-depth case study of level design and patterns at work in the tutorial area of Dark Souls 3.
Read more